![]() After all, it makes no sense to make a bottle, the pieces of which will hang in the air, when, like the bar counter from which this bottle was taken, is better suited to be "frozen" (that is, become static) before / after the destruction(s). This category of statics includes mainly those models that I considered necessary. The following has changed so far: - Leaks have been fixed, so that the map shows all models correctly - All ladders have been repl. All textures and sounds are included in this workshop addon. Such props can be treated in a special way and create interesting things. This is an updated and recompiled version of the ttcluese map. Static in my (and already your) understanding is when certain parts of the debris don't move(freeze) after the destruction of the model, such debris from the main model have collision physics and never disappear if they are not completely destroyed.
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